Take a trip from North Central Airport, RI (SFZ) to the downtown Boston area.
FS4 GRAPHICS - Album 07
Last Updated: September 28th, 2007
On the ground at North Central Airport (SFZ), in northwestern Rhode Island. Here we have a custom mode start up file (*.MOD) which loads my custom scenery file (*.SC1) for the area. It also loads an accompanying custom dynamic scenery file (*.DY1) which adds taxing planes, taking off aircraft, and a fuel truck pulling up. These dynamic scenery files are made directly within FS4 and are quite easy to do. This particular scenery file is also tweaked with the Scenery Enhancement Editor (SEE4)... In this shot you can see some brown 2 dimensional hills set in the distance to give the airport a bit of a backdrop (since the FS4 world is flat, unless you add mountains). My scenery file is built atop the subLogic Scenery Disk 12; which is much more detailed for the U.S. northeast area, as opposed to the default F1 file that comes with FS4. It should also be noted that when you build custom scenery files (*.SC1) on a the default F1 or other subLogic (*.SCN) file, the SC1 file is usually not interchangeable with another SCN files which may also cover the same area, as the coordinate systems are usually slightly different from file to file.
Taxing out to runway 05/23 at SFZ. Note in the distance is another custom scenery object created with the Scenery Enhancement Editor (SEE4) for FS4. This particular object is a little multidimensional tree stand of pines I was testing. It is directly added to the SC1 file within SEE4. SEE4 is an impressive and interesting product for use with FS4 and can provide many hours of fun for the more programming oriented FS4 scenery builder. Through a series of macros, many tasks can be accomplished with relative ease.
Rotation underway at North Central Airport. This airport has a fair amount of general aviation traffic and is the site of a pilot training school called: Skylanes.
Climbing out and looking a back at SFZ. You can see here how the background 2D SEE4 hill object I created adds to the visual appeal of the North Central scenery area. One of the unique aspects of FS4 *.SC1 files is that you can define the boundary of the particular scenery file as a radius around a point. As you fly into another SC1 area, that file becomes automatically active. In this way, you can create a "contain project" of scenery development.
Departing North Central Airport, RI we head northeast towards Boston. Here you can see FS4 running with 3 windows open. Two, 3D windows, and the map. If you look carefully at the map, you will see the SFZ area enclosed with a triangle. This triangle is in fact the three 2D hill objects, added to create a more defined horizon for the area within my *.SC1 file as detailed above.
Inbound to the Boston Metro area within subLogic Scenery Disk 12. There are a few nice additions to this metro area that scream Boston. In the distance you can see the distinctive shapes of the Prudential Tower, the Hancock Tower, the Charles River, and the general outlay of the Boston bay area. Oh, yeah... that's B-Town! Want more photo-realism; well just use the free flight simulator within Google Earth (ver. 4.2+). Or... for a for a more peaceful model of a VR world -- its FS4 baby...
Here we come down over the Charles River headed east towards the coast and Logan International Airport. The Charles River Bridge is a classic Boston image. You can also see the "Pru" tower building to the left.
Heading east towards Boston Harbor (locally pronounced as "Baaston HaaBaah") we pick up sight of a ship from yesteryear... Notice also how detailed the basic land features are modeled in SD-12 (far superior to what you will find in the default F1 scenery).
Lining up for a fly-by, we notice she is the famous American battleship from the Revolutionary War named the "Constitution", (a.k.a. Old Ironsides).
And her we go... a close pass by one of America's treasures. It's a pretty neat little model in the FS4 world as it gets a lot across with relatively few polygons used. It is amazing what you can do with just a few simple shapes and lines... (if you are as talented as the folks at subLogic were).